Research
The areas we are interested in and intend to explore. These describe our focus, not finished results.
Artificial intelligence
Models and systems that help people create, reason, and build.
Simulation
Physics and interactive systems that make virtual worlds behave believably.
Real-time 3D and game engines
Engine architecture and rendering for interactive, real-time experiences.
Creative tools
Software that makes building worlds, games, and content more accessible.
Publications
Nothing published yet. Coming soon